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Game Repo Leak Scanner
Create a repository scanning tool that detects sensitive assets, build-ready content, and commercially important files before a game project is made public. This serves solo developers and indies who want automated confidence checks instead of manual review.
Pourquoi c'est important
You have a game project that mixes code, imported assets, placeholders, paid content, and build configuration. When you prepare a public repo or open-source release, it is hard to know what can safely remain. The common workaround is to remove assets manually, split content into separate repos, or trust your own memory. That is risky because game projects are messy and often include engine-specific folders that are easy to overlook. A scanner built for game repositories could act like a publishing safety net, warning you before you expose files that make the project too easy to repackage or that create licensing problems.
- · Conçu pour Indie game developers and solo creators preparing to publish code, open-source tools, or showcase repos without leaking assets or production-ready content..
- · Monétisation la plus probable : SaaS subscription.
La douleur · Récit
You have a game project that mixes code, imported assets, placeholders, paid content, and build configuration. When you prepare a public repo or open-source release, it is hard to know what can safely remain. The common workaround is to remove assets manually, split content into separate repos, or trust your own memory. That is risky because game projects are messy and often include engine-specific folders that are easy to overlook. A scanner built for game repositories could act like a publishing safety net, warning you before you expose files that make the project too easy to repackage or that create licensing problems.
Détail du score
Signal du marché
Mise sur le marché
Solo indie developers using Unity, Unreal, or Godot who publish code publicly at least a few times per year.
~20K-80K reachable early adopters
Twitter dev community
$15/month
100 scanned repositories and 15 paying teams or solo developers in the first month
Périmètre MVP · 1–2 semaines
- Define risky file and folder rules for Unity and Godot projects
- Build local and cloud scanning service that returns flagged paths and issue categories
- Create simple web dashboard to upload or connect a repository
- Add report output with severity, explanation, and suggested action
- Publish a free checklist lead magnet to capture early users
- Add GitHub app integration for pull request checks
- Implement custom rules so users can mark files as safe or blocked
- Add detection for common secret patterns and third-party package credentials
- Ship one-click generation of a sanitized export manifest
- Collect scan results from beta users to refine rule accuracy
Différenciation
Pourquoi cela pourrait échouer
Auto-contre-argument — le signal de confiance le plus important
- 1Developers may feel that cloning risk is overstated and choose not to pay for preventive tooling.
- 2Generic DevSecOps and secret-scanning tools may expand into this area faster than a niche product can differentiate.
- 3The product must be highly accurate; if it misses one sensitive folder, trust can collapse quickly.
Résumé des preuves
Comment l'IA a synthétisé cet aperçu — pas de citations textuelles
Several participants described practical safeguards such as excluding art assets, keeping production repositories private, and moving only isolated mechanics into public demos. That pattern reveals repeated manual effort around deciding what should never be exposed. The opportunity is strongest where automation can reduce accidental leakage and simplify release preparation for game-specific repository structures.
Plan d'Action
Validez cette opportunité avant d'écrire du code
Prochaine Étape Recommandée
Construire
Signaux de demande forts. Vraie douleur et volonté de payer détectées — commencez à construire un MVP.
Kit de Textes pour Landing Page
Textes prêts à coller, basés sur le langage réel de la communauté Reddit
Titre Principal
Game Repo Leak Scanner
Sous-titre
Create a repository scanning tool that detects sensitive assets, build-ready content, and commercially important files before a game project is made public. This serves solo developers and indies who want automated confidence checks instead of manual review.
Pour Qui
Pour Indie game developers and solo creators preparing to publish code, open-source tools, or showcase repos without leaking assets or production-ready content.
Liste des Fonctionnalités
✓ Pre-publish scan for art assets, audio, secrets, paid dependencies, and engine-specific risky folders ✓ Risk score with recommended removals and safe publishing checklist ✓ CI integration that blocks accidental publication of flagged content
Où Valider
Partagez votre landing page sur r/r/gamedev — c'est exactement là que ces points de douleur ont été découverts.
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