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74score
r/gamedev
SaaS subscription
Build

Game Repo Leak Scanner

Create a repository scanning tool that detects sensitive assets, build-ready content, and commercially important files before a game project is made public. This serves solo developers and indies who want automated confidence checks instead of manual review.

En hausse +300%2 canauxTendance des mentions sur 30 jours: latest 1, peak 5, 30-day series
Voir sur Reddit
Découvert 9 juil. 2026

Pourquoi c'est important

You have a game project that mixes code, imported assets, placeholders, paid content, and build configuration. When you prepare a public repo or open-source release, it is hard to know what can safely remain. The common workaround is to remove assets manually, split content into separate repos, or trust your own memory. That is risky because game projects are messy and often include engine-specific folders that are easy to overlook. A scanner built for game repositories could act like a publishing safety net, warning you before you expose files that make the project too easy to repackage or that create licensing problems.

  • · Conçu pour Indie game developers and solo creators preparing to publish code, open-source tools, or showcase repos without leaking assets or production-ready content..
  • · Monétisation la plus probable : SaaS subscription.

La douleur · Récit

You have a game project that mixes code, imported assets, placeholders, paid content, and build configuration. When you prepare a public repo or open-source release, it is hard to know what can safely remain. The common workaround is to remove assets manually, split content into separate repos, or trust your own memory. That is risky because game projects are messy and often include engine-specific folders that are easy to overlook. A scanner built for game repositories could act like a publishing safety net, warning you before you expose files that make the project too easy to repackage or that create licensing problems.

Détail du score

Intensité du problème7/10
Volonté de payer6/10
Facilité de réalisation7/10
Durabilité7/10

Signal du marché

Tendance des mentions sur 30 joursPic : 5
Sparkline: latest 1, peak 5, 30-day series
Canaux couverts
gamedevfront_page

Mise sur le marché

Utilisateur cible exact

Solo indie developers using Unity, Unreal, or Godot who publish code publicly at least a few times per year.

Nombre d'utilisateurs estimé

~20K-80K reachable early adopters

Canal d'acquisition principal

Twitter dev community

Ancre de prix

$15/month

Premier jalon

100 scanned repositories and 15 paying teams or solo developers in the first month

Périmètre MVP · 1–2 semaines

Semaine 1
  • Define risky file and folder rules for Unity and Godot projects
  • Build local and cloud scanning service that returns flagged paths and issue categories
  • Create simple web dashboard to upload or connect a repository
  • Add report output with severity, explanation, and suggested action
  • Publish a free checklist lead magnet to capture early users
Semaine 2
  • Add GitHub app integration for pull request checks
  • Implement custom rules so users can mark files as safe or blocked
  • Add detection for common secret patterns and third-party package credentials
  • Ship one-click generation of a sanitized export manifest
  • Collect scan results from beta users to refine rule accuracy
Fonctions MVP: Pre-publish scan for art assets, audio, secrets, paid dependencies, and engine-specific risky folders · Risk score with recommended removals and safe publishing checklist · CI integration that blocks accidental publication of flagged content

Différenciation

Solutions existantes
GitHubPersonal portfolio websitesItch-style project pages
Notre angle
There is no clear purpose-built tool for game developers to convert private game projects into recruiter-friendly, asset-safe, selectively shareable portfolio artifacts.

Pourquoi cela pourrait échouer

Auto-contre-argument — le signal de confiance le plus important

  1. 1Developers may feel that cloning risk is overstated and choose not to pay for preventive tooling.
  2. 2Generic DevSecOps and secret-scanning tools may expand into this area faster than a niche product can differentiate.
  3. 3The product must be highly accurate; if it misses one sensitive folder, trust can collapse quickly.

Résumé des preuves

Comment l'IA a synthétisé cet aperçu — pas de citations textuelles

Several participants described practical safeguards such as excluding art assets, keeping production repositories private, and moving only isolated mechanics into public demos. That pattern reveals repeated manual effort around deciding what should never be exposed. The opportunity is strongest where automation can reduce accidental leakage and simplify release preparation for game-specific repository structures.

1 1 publication analysée2 2 canauxAI · Synthétisé par IA · pas de citations

Plan d'Action

Validez cette opportunité avant d'écrire du code

Prochaine Étape Recommandée

Construire

Signaux de demande forts. Vraie douleur et volonté de payer détectées — commencez à construire un MVP.

Kit de Textes pour Landing Page

Textes prêts à coller, basés sur le langage réel de la communauté Reddit

Titre Principal

Game Repo Leak Scanner

Sous-titre

Create a repository scanning tool that detects sensitive assets, build-ready content, and commercially important files before a game project is made public. This serves solo developers and indies who want automated confidence checks instead of manual review.

Pour Qui

Pour Indie game developers and solo creators preparing to publish code, open-source tools, or showcase repos without leaking assets or production-ready content.

Liste des Fonctionnalités

✓ Pre-publish scan for art assets, audio, secrets, paid dependencies, and engine-specific risky folders ✓ Risk score with recommended removals and safe publishing checklist ✓ CI integration that blocks accidental publication of flagged content

Où Valider

Partagez votre landing page sur r/r/gamedev — c'est exactement là que ces points de douleur ont été découverts.

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Report & PRDBUSINESS

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Questions fréquentes

Qui rencontre ce problème ?
Indie game developers and solo creators preparing to publish code, open-source tools, or showcase repos without leaking assets or production-ready content.
Est-ce une réelle opportunité ?
Cette opportunité obtient un score de 74/100 selon la métrique composite de Pain Spotter (intensité du problème, propension à payer, faisabilité technique et viabilité). Validez-la davantage avant d'y consacrer du temps de développement.
Comment dois-je la valider ?
Menez 5 entretiens de découverte client avec le public cible, publiez une landing page avec une liste d'attente, et vérifiez l'activité récente sur le post source lié avant de commencer le développement.