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78score
r/gamedev
Freemium
Build

Private-to-Public Game Portfolio Builder

Build a SaaS that converts private game repos into polished portfolio pages with selective code snippets, videos, architecture notes, and sanitized project artifacts. It addresses the core fear of exposing too much while matching how hiring teams actually review candidates.

En hausse +157%4 canauxTendance des mentions sur 30 jours: latest 2, peak 5, 30-day series
Voir sur Reddit
Découvert 9 juil. 2026

Pourquoi c'est important

You are trying to get hired in games, so you need proof that you can design systems, organize code, and ship features. But the moment you consider making a full repository public, you worry that someone can lift assets, reuse scenes, or turn your work into a low-effort clone. Existing advice is inconsistent: some people say keep everything private, others say post only media, and others suggest preparing tiny samples by hand. None of that gives you an easy middle ground. What you really need is a way to show enough technical depth to impress employers without exposing the parts of the project that carry commercial or creative value.

  • · Conçu pour Students, junior game developers, and indie creators who need hiring portfolios but want to keep full game projects private..
  • · Monétisation la plus probable : Freemium.

La douleur · Récit

You are trying to get hired in games, so you need proof that you can design systems, organize code, and ship features. But the moment you consider making a full repository public, you worry that someone can lift assets, reuse scenes, or turn your work into a low-effort clone. Existing advice is inconsistent: some people say keep everything private, others say post only media, and others suggest preparing tiny samples by hand. None of that gives you an easy middle ground. What you really need is a way to show enough technical depth to impress employers without exposing the parts of the project that carry commercial or creative value.

Détail du score

Intensité du problème8/10
Volonté de payer6/10
Facilité de réalisation6/10
Durabilité6/10

Signal du marché

Tendance des mentions sur 30 joursPic : 5
Sparkline: latest 2, peak 5, 30-day series
Canaux couverts
gamedevfront_pageSEOno code

Mise sur le marché

Utilisateur cible exact

Computer science students and junior game developers applying to gameplay programming roles with 1-5 portfolio projects.

Nombre d'utilisateurs estimé

~50K-150K active globally in the first reachable niche

Canal d'acquisition principal

SEO long-tail

Ancre de prix

$12/month

Premier jalon

25 paying users from organic search and developer communities within 30 days of launch

Périmètre MVP · 1–2 semaines

Semaine 1
  • Build landing page explaining selective portfolio publishing for game developers
  • Implement GitHub OAuth and private repository import for one provider
  • Create parser that lets users select folders and files to exclude from showcase output
  • Design one portfolio template with sections for video, screenshots, system breakdown, and code excerpt
  • Add export to hosted share link with password option
Semaine 2
  • Add syntax-highlighted code snippet pages linked to feature writeups
  • Create recruiter view optimized for fast scanning on desktop and mobile
  • Implement asset blacklist presets for Unity and Godot directories
  • Add analytics for share-link opens and time spent per section
  • Recruit 10 target users for onboarding calls and iterate based on objections
Fonctions MVP: Import from private repository and generate selective showcase pages · Template-based technical breakdowns for gameplay systems, tools, and architecture · Shareable private review links with optional recruiter access controls

Différenciation

Solutions existantes
GitHubPersonal portfolio websitesItch-style project pages
Notre angle
There is no clear purpose-built tool for game developers to convert private game projects into recruiter-friendly, asset-safe, selectively shareable portfolio artifacts.

Pourquoi cela pourrait échouer

Auto-contre-argument — le signal de confiance le plus important

  1. 1The problem may be real emotionally but not economically large enough because many candidates can use a simple website and private samples for free.
  2. 2Private repository access creates a trust hurdle that reduces signups unless the brand is highly credible on security.
  3. 3Hiring managers may continue to prefer resume, demo reel, and interview performance over any specialized portfolio format.

Résumé des preuves

Comment l'IA a synthétisé cet aperçu — pas de citations textuelles

The discussion consistently points to a split between what candidates think they should publish and what employers actually inspect. Several commenters argued that full public repos are unnecessary, while multiple others recommended videos, images, writeups, or small code samples instead of entire projects. That suggests a product opportunity in turning private game work into selective, digestible proof for hiring.

1 1 publication analysée4 4 canauxAI · Synthétisé par IA · pas de citations

Plan d'Action

Validez cette opportunité avant d'écrire du code

Prochaine Étape Recommandée

Construire

Signaux de demande forts. Vraie douleur et volonté de payer détectées — commencez à construire un MVP.

Kit de Textes pour Landing Page

Textes prêts à coller, basés sur le langage réel de la communauté Reddit

Titre Principal

Private-to-Public Game Portfolio Builder

Sous-titre

Build a SaaS that converts private game repos into polished portfolio pages with selective code snippets, videos, architecture notes, and sanitized project artifacts. It addresses the core fear of exposing too much while matching how hiring teams actually review candidates.

Pour Qui

Pour Students, junior game developers, and indie creators who need hiring portfolios but want to keep full game projects private.

Liste des Fonctionnalités

✓ Import from private repository and generate selective showcase pages ✓ Template-based technical breakdowns for gameplay systems, tools, and architecture ✓ Shareable private review links with optional recruiter access controls

Où Valider

Partagez votre landing page sur r/r/gamedev — c'est exactement là que ces points de douleur ont été découverts.

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Report & PRDBUSINESS

Autres opportunités dans le même thème

Regroupées automatiquement par l'IA à partir de discussions connexes

Questions fréquentes

Qui rencontre ce problème ?
Students, junior game developers, and indie creators who need hiring portfolios but want to keep full game projects private.
Est-ce une réelle opportunité ?
Cette opportunité obtient un score de 78/100 selon la métrique composite de Pain Spotter (intensité du problème, propension à payer, faisabilité technique et viabilité). Validez-la davantage avant d'y consacrer du temps de développement.
Comment dois-je la valider ?
Menez 5 entretiens de découverte client avec le public cible, publiez une landing page avec une liste d'attente, et vérifiez l'activité récente sur le post source lié avant de commencer le développement.