모든 기회

이 기회는 v2 분석 파이프라인 이전에 생성되었습니다. 일부 섹션(고객 고충 서사, 시장 진출 전략, MVP 범위, 실패 가능 요인)은 다음 재분석 후에 표시됩니다.

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90점수
r/gamedev
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Steam Launch & Next Fest Strategy Planner

A SaaS tool that connects to the Steam API to help indie devs plan their marketing timeline. It calculates the optimal time to launch a Steam page, tracks wishlist velocity against genre benchmarks, and alerts devs on the optimal Steam Next Fest to enter.

Reddit에서 보기
발견 2026년 5월 2일

점수 세부

고통 강도9/10
지불 의향8/10
구축 용이성6/10
지속가능성7/10

차별화

당사의 접근법
There is a lack of opinionated, game-dev-specific tools. Generic PM tools allow infinite scope creep, and generic freelance platforms don't protect against premature art commissioning in game dev pipelines.

커뮤니티 목소리

이 기회를 발견하게 된 실제 Reddit 댓글

  • We launched the steam page like a month before releasing the game to a resounding choir of crickets.
  • Picking the wrong next fest... didn’t know that next fest was a one time thing
  • Waiting to do marketing/promotion until I had a polished game
  • under marketing... recommend marketing from the get go so that you have that initial base of wishlists

액션 플랜

코드를 작성하기 전에 이 기회를 검증하세요

권장 다음 단계

개발 시작

강한 수요 신호 감지. 실제 고통과 지불 의지 확인 — MVP 개발을 시작하세요.

랜딩 페이지 카피 키트

실제 Reddit 댓글 기반의 바로 사용 가능한 문구 — 그대로 붙여넣기 가능합니다

헤드라인

Steam Launch & Next Fest Strategy Planner

서브 헤드라인

A SaaS tool that connects to the Steam API to help indie devs plan their marketing timeline. It calculates the optimal time to launch a Steam page, tracks wishlist velocity against genre benchmarks, and alerts devs on the optimal Steam Next Fest to enter.

대상 사용자

대상: Indie game developers, solo devs, and small studios planning PC releases.

기능 목록

✓ Steam API integration for wishlist tracking ✓ Automated marketing timeline generator ✓ Next Fest eligibility and deadline alerts ✓ Genre-specific wishlist conversion benchmarks

소셜 프루프

We launched the steam page like a month before releasing the game to a resounding choir of crickets.— Reddit 사용자, r/r/gamedev

Picking the wrong next fest... didn’t know that next fest was a one time thing— Reddit 사용자, r/r/gamedev

Waiting to do marketing/promotion until I had a polished game— Reddit 사용자, r/r/gamedev

under marketing... recommend marketing from the get go so that you have that initial base of wishlists— Reddit 사용자, r/r/gamedev

어디서 검증할까요

r/r/gamedev에 랜딩 페이지 링크를 공유하세요 — 바로 이 고통이 발견된 곳입니다.