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Verified indie game benchmark database
A subscription web app that catalogs small indie game case studies with normalized effort, team size, prior experience, reuse of assets or tooling, launch path, and revenue bands. It solves the biggest trust problem in this discussion: creators want examples they can actually compare against without being misled by vague timeline claims.
이것이 중요한 이유
You are trying to answer a simple planning question: can one person build a small game quickly enough for the economics to make sense? Instead of clarity, you find examples with fuzzy timelines, unclear team involvement, and missing context about prior tools or experience. That makes every comparison feel unreliable. You do not just need inspiration; you need a benchmark you can trust when deciding whether to spend nights and weekends on a project. Without that, it is easy to overestimate what is possible, underestimate the hidden leverage behind fast success stories, and choose a scope that has little chance of paying off.
- · Solo game developers and two-person indie teams evaluating whether a compact premium or early-access game can plausibly earn side income or salary-level returns.을(를) 위해 제작되었습니다.
- · 가장 유력한 수익화 모델: SaaS subscription.
고충 · 내러티브
You are trying to answer a simple planning question: can one person build a small game quickly enough for the economics to make sense? Instead of clarity, you find examples with fuzzy timelines, unclear team involvement, and missing context about prior tools or experience. That makes every comparison feel unreliable. You do not just need inspiration; you need a benchmark you can trust when deciding whether to spend nights and weekends on a project. Without that, it is easy to overestimate what is possible, underestimate the hidden leverage behind fast success stories, and choose a scope that has little chance of paying off.
점수 세부
시장 신호
시장 진출 전략
First-time or second-time indie developers already preparing a commercial Steam launch within the next 6 months.
25,000-75,000 globally who actively research solo commercial viability each year.
Indie game development communities and creator newsletters focused on commercial launch strategy.
$29/month
Get 100 waitlist signups and 20 paid annual preorders from developers who submit their own project for benchmarking.
MVP 범위 · 1~2주
- Define a strict case-study schema for hours, FTE, team size, prior experience, asset reuse, price, and revenue band
- Build a landing page with sample benchmark cards and an email capture form
- Create a manual intake workflow for 25 seed case studies from public postmortems and developer submissions
- Implement database tables and search filters for genre, scope, and revenue range
- Draft a credibility scoring rubric that flags disputed or incomplete claims
- Launch a private beta with the first searchable benchmark set
- Add compare-view so users can line up projects by effort, price, and outcome
- Introduce contributor forms for anonymous revenue and timeline submission
- Set up Stripe billing and a paid tier for full filter access
- Interview 10 target users about which benchmark fields most affect greenlight decisions
차별화
실패 가능 요인
자가 반박 — 가장 중요한 신뢰 신호
- 1Developers may like the idea but refuse to pay because they can approximate examples from free sources.
- 2The product may struggle to gather enough trustworthy data to feel materially better than forum anecdotes.
- 3If verification is weak, the core promise of credibility collapses and churn rises quickly.
근거 요약
AI가 이 인사이트를 합성한 방법 — 직접 인용 없음
This was the most repeated pain across both batches, with roughly a dozen mentions centered on disputed timelines, unclear solo status, and hidden prior work. Users repeatedly asked for a vetted list with normalized effort and revenue context. The conversation also showed practical revenue interest, from modest launch income to salary-like outcomes, which supports paid demand for a benchmark tool that reduces planning uncertainty.
액션 플랜
코드를 작성하기 전에 이 기회를 검증하세요
권장 다음 단계
개발 시작
강한 수요 신호 감지. 실제 고통과 지불 의지 확인 — MVP 개발을 시작하세요.
랜딩 페이지 카피 키트
실제 Reddit 댓글 기반의 바로 사용 가능한 문구 — 그대로 붙여넣기 가능합니다
헤드라인
Verified indie game benchmark database
서브 헤드라인
A subscription web app that catalogs small indie game case studies with normalized effort, team size, prior experience, reuse of assets or tooling, launch path, and revenue bands. It solves the biggest trust problem in this discussion: creators want examples they can actually compare against without being misled by vague timeline claims.
대상 사용자
대상: Solo game developers and two-person indie teams evaluating whether a compact premium or early-access game can plausibly earn side income or salary-level returns.
기능 목록
✓ Searchable database of small-game case studies ✓ Hours/FTE normalization instead of calendar months only ✓ Tags for prior experience, reused code, plugins, and assets ✓ Revenue ranges with confidence labels ✓ Filters by genre, price, platform, and launch model ✓ Credibility scoring and disputed-claim flags
어디서 검증할까요
r/r/gamedev에 랜딩 페이지 링크를 공유하세요 — 바로 이 고통이 발견된 곳입니다.
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