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Verified indie game benchmark database
A subscription web app that catalogs small indie game case studies with normalized effort, team size, prior experience, reuse of assets or tooling, launch path, and revenue bands. It solves the biggest trust problem in this discussion: creators want examples they can actually compare against without being misled by vague timeline claims.
Por qué es importante
You are trying to answer a simple planning question: can one person build a small game quickly enough for the economics to make sense? Instead of clarity, you find examples with fuzzy timelines, unclear team involvement, and missing context about prior tools or experience. That makes every comparison feel unreliable. You do not just need inspiration; you need a benchmark you can trust when deciding whether to spend nights and weekends on a project. Without that, it is easy to overestimate what is possible, underestimate the hidden leverage behind fast success stories, and choose a scope that has little chance of paying off.
- · Creado para Solo game developers and two-person indie teams evaluating whether a compact premium or early-access game can plausibly earn side income or salary-level returns..
- · Monetización más probable: SaaS subscription.
El Dolor · Narrativa
You are trying to answer a simple planning question: can one person build a small game quickly enough for the economics to make sense? Instead of clarity, you find examples with fuzzy timelines, unclear team involvement, and missing context about prior tools or experience. That makes every comparison feel unreliable. You do not just need inspiration; you need a benchmark you can trust when deciding whether to spend nights and weekends on a project. Without that, it is easy to overestimate what is possible, underestimate the hidden leverage behind fast success stories, and choose a scope that has little chance of paying off.
Desglose de puntuación
Señal de Mercado
Estrategia de lanzamiento
First-time or second-time indie developers already preparing a commercial Steam launch within the next 6 months.
25,000-75,000 globally who actively research solo commercial viability each year.
Indie game development communities and creator newsletters focused on commercial launch strategy.
$29/month
Get 100 waitlist signups and 20 paid annual preorders from developers who submit their own project for benchmarking.
Alcance del MVP · 1-2 semanas
- Define a strict case-study schema for hours, FTE, team size, prior experience, asset reuse, price, and revenue band
- Build a landing page with sample benchmark cards and an email capture form
- Create a manual intake workflow for 25 seed case studies from public postmortems and developer submissions
- Implement database tables and search filters for genre, scope, and revenue range
- Draft a credibility scoring rubric that flags disputed or incomplete claims
- Launch a private beta with the first searchable benchmark set
- Add compare-view so users can line up projects by effort, price, and outcome
- Introduce contributor forms for anonymous revenue and timeline submission
- Set up Stripe billing and a paid tier for full filter access
- Interview 10 target users about which benchmark fields most affect greenlight decisions
Diferenciación
Por qué esto podría fallar
Autorrefutación: la señal de confianza más importante
- 1Developers may like the idea but refuse to pay because they can approximate examples from free sources.
- 2The product may struggle to gather enough trustworthy data to feel materially better than forum anecdotes.
- 3If verification is weak, the core promise of credibility collapses and churn rises quickly.
Resumen de evidencia
Cómo la IA sintetizó esta información: sin citas textuales
This was the most repeated pain across both batches, with roughly a dozen mentions centered on disputed timelines, unclear solo status, and hidden prior work. Users repeatedly asked for a vetted list with normalized effort and revenue context. The conversation also showed practical revenue interest, from modest launch income to salary-like outcomes, which supports paid demand for a benchmark tool that reduces planning uncertainty.
Plan de Acción
Valida esta oportunidad antes de escribir código
Próximo Paso Recomendado
Construir
Señales de demanda fuertes. Hay dolor real y disposición a pagar — empieza a construir un MVP.
Kit de Textos para Landing Page
Textos listos para pegar, basados en el lenguaje real de la comunidad de Reddit
Titular
Verified indie game benchmark database
Subtítulo
A subscription web app that catalogs small indie game case studies with normalized effort, team size, prior experience, reuse of assets or tooling, launch path, and revenue bands. It solves the biggest trust problem in this discussion: creators want examples they can actually compare against without being misled by vague timeline claims.
Para Quién Es
Para Solo game developers and two-person indie teams evaluating whether a compact premium or early-access game can plausibly earn side income or salary-level returns.
Lista de Funciones
✓ Searchable database of small-game case studies ✓ Hours/FTE normalization instead of calendar months only ✓ Tags for prior experience, reused code, plugins, and assets ✓ Revenue ranges with confidence labels ✓ Filters by genre, price, platform, and launch model ✓ Credibility scoring and disputed-claim flags
Dónde Validar
Comparte tu landing page en r/r/gamedev — ahí es exactamente donde se descubrieron estos puntos de dolor.
Regístrate para desbloquear el análisis profundo completo
GTM, alcance del MVP, por qué podría fallar, ActionPlan Copy Kit. El registro gratuito otorga 10 vistas detalladas/mes.
Otras oportunidades en el mismo tema
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